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A cel-shaded first-person shooter from Ubisoft. XIII is a story-driven action game, centering around a conspiracy surrounding the assassination of the president.

Story

The events in XIII are based on a popular European comic book of the same name (hence the comic book style). The game begins with the main character on a beach, with complete amnesia, but combat skills come to him quickly - which is good, because armed men are already after him. He has a tattoo on his chest that reads "XIII." As the game progresses and important people are rescued from the conspirators, more of the plot is uncovered and more clues revealed as to what's really going on, who the main character really is, and why these jokers want him dead.

The main character learns that he is a top agent of General Carrington, inserted into a mysterious conspiracy to find out what they're up to; within the group, each conspirator is known only by a number. There are twenty conspirators. Number XIII was the man who assassinated president Sheridan, but he was betrayed by the other conspirators and killed. The main character was given plastic surgery to pose as agent XIII, and surprise the other conspirators with his survival, but Carrington's plans to find the truth went awry when his agent developed amnesia.

Now, not only must the man known only as XIII investigate the conspiracy, he must also investigate his past. Remnants of his memory occasionally pop into the game in highly stylized cutscene flashbacks, giving him insights as to how he got into this mess in the first place.

The game ends at the exact point where the comic's fifth volume ended, and as such, the complete story is unfinished, leaving room for a sequel. The ending of XIII directly implies ("To be continued...") that a sequel is planned. However, currently no announcements have been made regarding it.

Gameplay

XIII has a very interactive environment. Aside from armaments including fisticuffs, pistols, shotguns, assault rifles, grenades, sniper rifles, and crossbows, XIII also has access to pieces of the scenery - like shards of broken glass, beer bottles, ash trays, and wooden chairs - to use as impromptu weapons. An early level of the game trains the player in non-lethal combat through sneaking around and bashing people unconscious with said objects.

The game is no cakewalk. Enemies have incredibly good aim and can kill you just as fast as you can kill them if you aren't careful; stealth is a big part of the game, as is learning to shield yourself with your surroundings. It's almost a puzzle game, in the sense that you'll play a segment and die many times before figuring out and perfecting the proper course of action. Checkpoints are fairly frequent, so, most of the time, boring repetition isn't a really big problem.

Multiplayer

The multiplayer over Xbox Live, PS2 Online, and System Link hosts a maximum of 16 players. The game features three standard game modes along with modes exclusive to each system:

Each game type has different maps with a maximum of 16 players.


Graphics

Cel-shading is used stylistically to depict XIII as a comic book. Outside of the main gameplay, menus, extras, and cinematics are organized in comic book panels. When something dramatic happens, like a strange noise or killing someone in a single shot while remaining undetected, small panels will appear to depict it in a comic book-like fashion. The graphics are well-polished and the effect works well with the action-oriented nature of the game. Seeing a knife go through a man's head in close-up comic book panels is ultra-cool.

Characters

The XX

Number Name Position
I Never revealed* Unknown
II Calvin Wax U.S. Secretary of Defense
III William Standwell** Chief of Staff
IV Phillip Gillepsie U.S. Secretary of the Interior
V Clayton Willard** U.S. Senator
VI Irving Allenby Judge, involved with the Sheridan affair
VII Franklin Edelbright** Admiral, USS Patriot
VIII Dean Harrison Congressman
IX Jasper Winslow** CEO, Winslow Bank
X Orville Midsummer Proprietor, Press Groups
XI Seymour Mac Call** Colonel, SPADS
XII Lloyd Jannings Advisor to the White House
XIII Steve Rowland Captain, SPADS
XIV Harriet Traymore CEO, Federal Steel Corporation
XV Jack Dickinson CEO, American Legion
XVI Norman Ryder Colonel, National Guard
XVII Kim Rowland Steve Rowland's widow
XVIII Edwin Rauschanberg CEO, CBN News
XIX Elly Shepherd Director General, Department of Defense
XX Edward W. Johansson** Director/Doctor, Plain Rock Asylum

* At the end of the game, there is a strong implication that President-elect Walter Sheridan, brother of the assassinated president, is Number I. However, since he is never explicitly identified, that is only speculation. In the comic series, Number I is indeed proven to be Walter Sheridan, and the same is true of the miniseries, but, without a sequel to the game, the likelihood of this being clarified in the game timeline is unknown.

** These characters, along with the Mongoose, are battled during the game as bosses.

Sound

XIII's soundtrack is very jazzy, which makes the entire game feel very smooth as you play.

The main character is voice-acted by David Duchovny (Fox Mulder from the X-Files), and another primary character, General Carrington, is voiced by Adam West (Batman). A supporting character, agent Jones, is voiced by rap starlet Eve. Duchovny's voicing is hit-or-miss, and Eve's appearances are fairly infrequent, but West's performance is spot on 100% of the time.

In some relatively early levels, the effect of playing as David Duchovny, and rescuing Adam West from pursuing forces, is absolutely incomparable.

Reception

 Reception

XIII attained mostly positive reviews. Reviewers often praised the game's graphical style and presentation, while criticising the gameplay. GamePro called it a "rejuvenating, jaw-dropping experience".[4] IGN said "XIII has a great story-driven sheen, but at its core, it's weighed down by some occasional bewildering flaws, in addition to the lackluster weapons and simple combat".[5] GameZone also criticised the combat, stating "If not for the graphics to carry the game through, XIII would have been a boring game. Gunfights are the best part of the gameplay. It also happens to the most unbalanced part".[6] Edge said XIII had "true artistic merit: it never gets stale; every episode has been drawn with minute care and attention. It would have been an incredible achievement if the gameplay had matched the outstanding art direction".[7] GameSpy criticised the graphics and the multiplayer mode, and concluded "When it comes right down to it, XIII is a fine game...Just don't expect the FPS of the year because, sadly, this isn't it".[8] Gaming Trend praised the cel-shaded graphics, while finding fault with the "relatively low" polygon count and repetitive textures. Also singled out for praise were the voice acting and sound effects, while "The largest fault of the game is the save system".[9] Game Informer praised XIII's "unique look", and concluded "I am glad that I played XIII, but came away longing for the great game that this could have been, rather than the merely adequate game that it is".[10] gamesTM said "It's one of those mixed-bag situations - flashes of genius and genuinely enjoyable moments of success, occasionally mired by unbalanced weapon damage, clumsy AI and the odd bit of unfair level design that requires astounding feats of memory".[11] Eurogamer called XIII "a flawed masterpiece. A game brimming with variety and a freshness lacking from most of the factory farmed franchise exercises that pass through our offices with crushing regularity".[12] Game Revolution complimented the game's story, graphical style, voice acting and soundtrack, while criticising the gameplay as "about as straightforward - and in some cases boring - as it gets for an FPS".[13] Electronic Gaming Monthly scored the game 6.5/6.5/6.5: Joe Fielder, the first reviewer, said, "You'd be hard-pressed to find a more visually stunning game than XIII", but complained that "numerous frustrations pile up to make XIII more chore than thrill". The magazine's Greg Ford, who provided the third review, said that its "style, cut-scenes, and story are all great, [but] the actual gameplay is pretty mundane"; he concluded, "But if all you need is a solid shooter fix, XIII will do just fine. It has no fatal flaws, and the conspiracy-laced story should keep you going".[14]

XIII has an average of 74% for the Xbox version,[15] 73% for the GameCube and PlayStation 2 versions,[16][17] and 72% for the PC version[18] on review aggregator site Metacritic.

Sales performance for XIII were lower than expected,[19] despite its positive reception. As such, a sequel is unlikely, though no announcements have been made.

References

  1. XIII Reviews. GameRankings. Retrieved on 2009-03-10
  2. 1UP Staff (2000-01-01). XIII (PC). 1UP. Retrieved on 2009-03-10
  3. Gerstmann, Jeff (2003-11-21). XIII Review. GameSpot. Retrieved on 2009-03-10
  4. Review : XIII (Xbox). GamePro.com.
  5. XIII Review. IGN.
  6. XIII Review - GameCube.
  7. Edge: 94. December 2003. 
  8. Review. GameSpy.
  9. GamingTrend Review.
  10. Game Informer Online.
  11. gamesTM: 98. December 2003. 
  12. XIII Review // Xbox /// Eurogamer - Games Reviews, News and More. Eurogamer.net. Retrieved on 2008-10-31
  13. Xbox Review Page. Game Revolution.
  14. Fielder, Joe; Intihar, Bryan; Ford, Greg (November 24, 2003). There's no shaking it. It's an unlucky number.. Electronic Gaming Monthly. Archived from the original on May 5, 2004 Retrieved on April 12, 2010
  15. XIII (xbx: 2003): Reviews.
  16. XIII (cube: 2003): Reviews.
  17. XIII (ps2: 2003): Reviews.
  18. XIII (pc: 2003): Reviews.
  19. Ubisoft sales climb in recent quarter. Yahoo! Games (2004-02-03).

External links

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