gamicus
GameCube
GameCube Logo
Hardware-GameCube
Basic Information
Type(s)
Home Console
Generation
Sixth
Nintendo
Nintendo 64
Wii
PlayStation 2, Dreamcast, Xbox
Unit(s) sold
Over 20 million worldwide
Super Smash Bros. Melee
Technical Information
Variant(s)
Panasonic Q
Networking
Game Boy Advance connectivity
Supported Media
GameCube Game Disc
Save Capabilities
GameCube Memory Card
Input(s)
GameCube Controller
European Union European Release
May 32002
CanadaUnited StatesMexico North American Release
November 182001
Japan Japanese Release
September 142001
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The GameCube (originally code-named "Dolphin" during development; abbreviated as GC) is Nintendo's fourth home video game console, and part of the sixth-generation of video game consoles. It is a cube-shaped, 4-player console with features such as GBA connectivity and unsupported online play.

The GameCube uses a unique storage medium, a proprietary format based on Matsushita's optical-disc technology; the discs are approximately 8 centimeters (3 1/8 inches) in diameter (considerably smaller than a standard CD or DVD), and the discs have a capacity of approximately 1.5 gigabytes. The Nintendo GameCube does not have any DVD-movie support, but a Nintendo GameCube hybrid product containing movie functionality has been released by Matsushita in Japan, named "DVD/GAME Player Q."

Games

Key first-party titles

The GameCube software library contains such traditional Nintendo series as Super Mario, The Legend of Zelda, and Metroid.

Some of the more noteworthy Nintendo published titles include:

Major third-party titles

Sample Screenshots

Hardware specifications

The following are hardware specifications provided by Nintendo of America.

Central processing unit

Graphics processing unit

Aural functionality

Other system specifications

* The Digital output was removed in a hardware revision in May 2004. Models without the port are DOL-101. [1]

Official Nintendo accessories

Controllers and removable storage

Connectivity

The GameCube system also has the unique capability to connect to Nintendo's portable system Game Boy Advance or its SP variant. Such a connection between the two systems allows the transfer of game data. Examples of this functionality include the use of the Game Boy Advance as a controller for the game played. Subsequent information related to game play may be displayed on the Game Boy Advance's color screen for added convenience or to avoid the cluttering of the display on the television screen. This functionality has also been used to unlock "secrets" such as new levels or characters when two games, a Game Boy Advance game and its GameCube equivalent, are connected together. Up to four Game Boy Advance systems can be connected to the GameCube through the GameCube's four controller ports for multiplayer play. A special Nintendo GameCube to Game Boy Advance connection cable is required for each Game Boy Advance system that is to be connected to the GameCube. A fair variety of GameCube games implement this innovative functionality, while Nintendo encourages its continued use.

Games that supported the GameCube - Game Boy Advance Connectivity

Price history

North America

Gallery

See also

External links