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The fourth wall refers to an imagined barrier between fictional realms and the real world. In effect, it is the separation of the real and the imagined. The origin of the term fourth wall was first used in theatre, where actors would acknowledge the presence of the audience through actions or speech. In the video game world, the fourth wall is often addressed in a humorous manner.

Breaking the fourth wall

Acknowledgement of the gamer in .

Acknowledgement of the gamer in Metal Gear Solid.

Frequently, the act of "breaking the fourth wall" is mentioned; that is, the fictional world acknowledging its status as fiction. This is usually shown by:

Frequently, breaking the fourth wall is used in a humorous manner, including jokes and asides to the action. At times, it is used to teach the player, as in the aforementioned training sequences.

Criticism

Some gamers find the idea of breaking the fourth wall to be annoying. While deep in immersion while playing a game, breaking the fourth wall can unwillingly remind the player that they're playing a game. For this reason, breaks are usually regulated to early game training, and humorous moments which the player would hopefully enjoy anyway.

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